It gives you everything you can expect from a story-driven game. The game has most of the old school turn-based RPG elements in it, but with a few tweaks that I will explain below. It gives you everything you can expect from a story driven game This time, I knew, the time was finally right. Years passed, I raised the boy (and another) and one day I came across to a great article on Gamasutra titled “ Why All of Our Games Look like Crap”, thanks to which I heard about the Queen’s Wish: the Conqueror. So I laid down instead to read from my list of lovely books, long neglected due to games. But unfortunately, I was too pregnant to sit in front of a computer for 50+ hours just to follow a good story. Jeff Vogel was working on the Avernum series back then, and as I pretty much adored story-driven turn-based RPGs like Baldur’s Gate, Icewind Dale, Arcanum, etc., I knew exactly that he was making my kind of games. I first found out about Jeff Vogel and his company Spiderweb Software in 2011 when my husband decided to make his own indie-game and started reading about every indie-developer out there.
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